From 71b3e2e6aed13047af02548349f96d425b9d4563 Mon Sep 17 00:00:00 2001 From: Nemo Date: Fri, 17 Jul 2020 03:06:02 +0530 Subject: [PATCH] Adds Dominion --- README.md | 6 ++++++ 1 file changed, 6 insertions(+) diff --git a/README.md b/README.md index 42f63e4..1a056c8 100644 --- a/README.md +++ b/README.md @@ -27,6 +27,7 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w - [Yahtzee](#yahtzee) - [Lost Cities](#lost-cities) - [Uno](#uno) +- [Dominion](#dominion-1) - [Mobile Games](#mobile-games) - [2048](#2048) - [Game Design](#game-design) @@ -150,6 +151,11 @@ games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://w - [The complexity of UNO](https://arxiv.org/abs/1003.2851) - [UNO Is Hard, Even for a Single Player](https://doi.org/10.1007/978-3-642-13122-6_15) +# Dominion + +I couldn't find any published research on Dominion, but there is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind +[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. There are [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other interesting stuff. + # Mobile Games - [Trainyard is NP-Hard](https://arxiv.org/abs/1603.00928) - [Threes!, Fives, 1024!, and 2048 are Hard](https://arxiv.org/abs/1505.04274)