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**Table of Contents** *generated with [DocToc](https://github.com/thlorenz/doctoc)*
- [Settlers of Catan](#settlers-of-catan)
- [Modern Art: The card game](#modern-art-the-card-game)
- [Diplomacy](#diplomacy)
- [Risk](#risk)
- [Kingdomino](#kingdomino)
- [Patchwork](#patchwork)
- [Nmbr9](#nmbr9)
- [Hanabi](#hanabi)
- [Azul](#azul)
- [Monopoly](#monopoly)
- [Magic: the Gathering](#magic-the-gathering)
- [Terra Mystica](#terra-mystica)
- [Mafia](#mafia)
- [The Resistance: Avalon](#the-resistance-avalon)
- [Ticket to Ride](#ticket-to-ride)
- [Lost Cities](#lost-cities)
- [Uno](#uno)
- [Blokus](#blokus)
- [Diplomacy](#diplomacy)
- [Dominion](#dominion)
- [Hanabi](#hanabi)
- [Settlers of Catan](#settlers-of-catan)
- [Kingdomino](#kingdomino)
- [Lost Cities](#lost-cities)
- [Mafia](#mafia)
- [Magic: the Gathering](#magic-the-gathering)
- [Modern Art: The card game](#modern-art-the-card-game)
- [Monopoly](#monopoly)
- [Monopoly Deal](#monopoly-deal)
- [Nmbr9](#nmbr9)
- [Pandemic](#pandemic)
- [Patchwork](#patchwork)
- [Pentago](#pentago)
- [Quixo](#quixo)
- [Race for the Galaxy](#race-for-the-galaxy)
- [The Resistance: Avalon](#the-resistance-avalon)
- [Risk](#risk)
- [Santorini](#santorini)
- [Set](#set)
- [Pentago](#pentago)
- [Blokus](#blokus)
- [Pandemic](#pandemic)
- [Scotland Yard](#scotland-yard)
- [Monopoly Deal](#monopoly-deal)
- [Set](#set)
- [Terra Mystica](#terra-mystica)
- [Ticket to Ride](#ticket-to-ride)
- [Uno](#uno)
- [Yahtzee](#yahtzee)
- [Mobile Games](#mobile-games)
- [2048](#2048)
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# Settlers of Catan
- [The effectiveness of persuasion in The Settlers of Catan ](https://doi.org/10.1109/CIG.2014.6932861)
- [Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan ](https://doi.org/10.4018/IJGCMS.2018040103)
- [Game strategies for The Settlers of Catan](https://doi.org/10.1109/CIG.2014.6932884)
- [Monte-Carlo Tree Search in Settlers of Catan](https://doi.org/10.1007/978-3-642-12993-3_3)
- [Settlers of Catan bot trained using reinforcement learning (MATLAB).](https://jonzia.github.io/Catan/)
- [Trading in a multiplayer board game: Towards an analysis of non-cooperative dialogue](https://escholarship.org/content/qt9zt506xx/qt9zt506xx.pdf)
- [POMCP with Human Preferencesin Settlers of Catan](https://www.aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/viewFile/18091/17217)
- [Reinforcement Learning of Strategies for Settlers of Catan](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.561.6293&rep=rep1&type=pdf)
- [Deep Reinforcement Learning in Strategic Board GameEnvironments](https://doi.org/10.1007/978-3-030-14174-5_16) [[pdf](https://hal.archives-ouvertes.fr/hal-02124411/document)]
- [Monte Carlo Tree Search in a Modern Board Game Framework](https://project.dke.maastrichtuniversity.nl/games/files/bsc/Roelofs_Bsc-paper.pdf)
- [The impact of loaded dice in Catan](https://izbicki.me/blog/how-to-cheat-at-settlers-of-catan-by-loading-the-dice-and-prove-it-with-p-values.html)
# Azul
- [A summary of a dissertation on Azul](https://old.reddit.com/r/boardgames/comments/hxodaf/update_i_wrote_my_dissertation_on_azul/fzd3961/?context=3) (unpublished)
# Modern Art: The card game
- [A constraint programming based solver for Modern Art](https://github.com/captn3m0/modernart)
# Blokus
- [Blokus Game Solver](https://digitalcommons.calpoly.edu/cpesp/290/)
# Diplomacy
- [Learning to Play No-Press Diplomacy with Best Response Policy Iteration ](https://arxiv.org/abs/2006.04635)
- [No Press Diplomacy: Modeling Multi-Agent Gameplay ](https://arxiv.org/abs/1909.02128)
- [Agent Madoff: A Heuristic-Based Negotiation Agent For The Diplomacy Strategy Game ](https://arxiv.org/abs/1902.06996)
# Risk
- [Mini-Risk: Strategies for a Simplified Board Game](https://doi.org/10.1057/jors.1990.2)
- [A Multi-Agent System for playing the board game Risk](https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A831093&dswid=-4740)
- [Learning the risk board game with classifier systems](https://doi.org/10.1145/508791.508904)
- [Markov Chains and the RISK Board Game](https://doi.org/10.1080/0025570X.1997.11996573)
- [Markov Chains for the RISK Board Game Revisited](https://doi.org/10.1080/0025570X.2003.11953165)
- [RISK Board Game Battle Outcome Analysis](http://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf)
- [Planning an endgame move set for the game RISK](https://doi.org/10.1109/TEVC.2005.856211)
- [RISKy Business: An In-Depth Look at the Game RISK](https://scholar.rose-hulman.edu/rhumj/vol3/iss2/3/)
- [An Intelligent Artificial Player for the Game of Risk](http://www.ke.tu-darmstadt.de/lehre/archiv/ss04/oberseminar/folien/Wolf_Michael-Slides.pdf)
# Dominion
# Kingdomino
- [Monte Carlo Methods for the Game Kingdomino](https://doi.org/10.1109/CIG.2018.8490419) [[arXiv](https://arxiv.org/abs/1807.04458)]
- [NP-completeness of the game Kingdomino](https://arxiv.org/abs/1909.02849)
There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind
[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research.
# Patchwork
- [State Representation and Polyomino Placement for the Game Patchwork](https://zayenz.se/blog/post/patchwork-modref2019-paper/)
# Nmbr9
- [Nmbr9 as a Constraint Programming Challenge](https://zayenz.se/blog/post/nmbr9-cp2019-abstract/)
- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273)
# Hanabi
- [Improving Policies via Search in Cooperative Partially Observable Games](https://arxiv.org/abs/1912.02318) (FB) [[code](https://github.com/facebookresearch/Hanabi_SPARTA)] - Current best result.
@ -118,19 +94,17 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
- [A framework for writing bots that play Hanabi](https://github.com/Quuxplusone/Hanabi)
- [Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners](https://arxiv.org/abs/2004.13291)
# Azul
- [A summary of a dissertation on Azul](https://old.reddit.com/r/boardgames/comments/hxodaf/update_i_wrote_my_dissertation_on_azul/fzd3961/?context=3) (unpublished)
# Kingdomino
- [Monte Carlo Methods for the Game Kingdomino](https://doi.org/10.1109/CIG.2018.8490419) [[arXiv](https://arxiv.org/abs/1807.04458)]
- [NP-completeness of the game Kingdomino](https://arxiv.org/abs/1909.02849)
# Monopoly
- [Negotiation strategy of agents in the MONOPOLY game](https://ieeexplore.ieee.org/abstract/document/1013210)
- [Generating interesting Monopoly boards from open data](https://ieeexplore.ieee.org/abstract/document/6374168)
- [Estimating the probability that the game of Monopoly never ends](https://ieeexplore.ieee.org/abstract/document/5429349)
- [Learning to play Monopoly:A Reinforcement Learning approach](https://www.researchgate.net/profile/Anestis_Fachantidis/publication/289403522_Learning_to_play_monopoly_A_Reinforcement_learning_approach/links/59dd1f3e458515f6efef1904/Learning-to-play-monopoly-A-Reinforcement-learning-approach.pdf)
- [Monopoly as a Markov Process](https://doi.org/10.1080/0025570X.1972.11976187)
- [Learning to Play Monopoly withMonte Carlo Tree Search](https://project-archive.inf.ed.ac.uk/ug4/20181042/ug4_proj.pdf)
- [Monopoly Using Reinforcement Learning ](https://ieeexplore.ieee.org/abstract/document/8929523)
- [A Markovian Exploration of Monopoly](https://pi4.math.illinois.edu/wp-content/uploads/2014/10/Gartland-Burson-Ferguson-Markovopoly.pdf)
- [What's the best Monopoly strategy](https://publications.lakeforest.edu/cgi/viewcontent.cgi?referer=&httpsredir=1&article=1277&context=gss)
# Lost Cities
- [Applying Neural Networks and Genetic Programming to the Game Lost Cities](http://digital.library.wisc.edu/1793/79080)
# Mafia
- [A mathematical model of the Mafia game](https://arxiv.org/abs/1009.1031)
- [Automatic Long-Term Deception Detection in Group Interaction Videos](https://arxiv.org/abs/1905.08617)
- [Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy](https://link.springer.com/chapter/10.1007/978-3-319-50935-8_9)
# Magic: the Gathering
- [Magic: the Gathering is as Hard as Arithmetic](https://arxiv.org/abs/2003.05119)
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- [Monte Carlo search applied to card selection in Magic: The Gathering](https://doi.org/10.1109/CIG.2009.5286501)
- [Magic: The Gathering Deck Performance Prediction](http://cs229.stanford.edu/proj2012/HauPlotkinTran-MagicTheGatheringDeckPerformancePrediction.pdf)
# Terra Mystica
- [Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game](https://arxiv.org/abs/2006.02716)
# Modern Art: The card game
- [A constraint programming based solver for Modern Art](https://github.com/captn3m0/modernart)
# Mafia
- [A mathematical model of the Mafia game](https://arxiv.org/abs/1009.1031)
- [Automatic Long-Term Deception Detection in Group Interaction Videos](https://arxiv.org/abs/1905.08617)
- [Human-Side Strategies in the Werewolf Game Against the Stealth Werewolf Strategy](https://link.springer.com/chapter/10.1007/978-3-319-50935-8_9)
# Monopoly
- [Negotiation strategy of agents in the MONOPOLY game](https://ieeexplore.ieee.org/abstract/document/1013210)
- [Generating interesting Monopoly boards from open data](https://ieeexplore.ieee.org/abstract/document/6374168)
- [Estimating the probability that the game of Monopoly never ends](https://ieeexplore.ieee.org/abstract/document/5429349)
- [Learning to play Monopoly:A Reinforcement Learning approach](https://www.researchgate.net/profile/Anestis_Fachantidis/publication/289403522_Learning_to_play_monopoly_A_Reinforcement_learning_approach/links/59dd1f3e458515f6efef1904/Learning-to-play-monopoly-A-Reinforcement-learning-approach.pdf)
- [Monopoly as a Markov Process](https://doi.org/10.1080/0025570X.1972.11976187)
- [Learning to Play Monopoly withMonte Carlo Tree Search](https://project-archive.inf.ed.ac.uk/ug4/20181042/ug4_proj.pdf)
- [Monopoly Using Reinforcement Learning ](https://ieeexplore.ieee.org/abstract/document/8929523)
- [A Markovian Exploration of Monopoly](https://pi4.math.illinois.edu/wp-content/uploads/2014/10/Gartland-Burson-Ferguson-Markovopoly.pdf)
- [What's the best Monopoly strategy](https://publications.lakeforest.edu/cgi/viewcontent.cgi?referer=&httpsredir=1&article=1277&context=gss)
# The Resistance: Avalon
- [Finding Friend and Foe in Multi-Agent Games](https://arxiv.org/abs/1906.02330)
# Monopoly Deal
- [Implementation of AI Player on "Monopoly Deal"](https://doi.org/10.1007/978-3-662-46742-8_11)
# Ticket to Ride
- [Evolving maps and decks for ticket to ride](https://doi.org/10.1145/3235765.3235813)
- [Materials for Ticket to Ride Seattle and a framework for making more game boards](https://github.com/dovinmu/ttr_generator)
- [Applications of Graph Theory andProbability in the Board GameTicket toRide](https://www.rtealwitter.com/slides/2020-JMM.pdf)
- [The Difficulty of Learning Ticket to Ride](https://www.eecs.tufts.edu/~jsinapov/teaching/comp150_RL/reports/Nguyen_Dinjian_report.pdf)
# Nmbr9
- [Nmbr9 as a Constraint Programming Challenge](https://zayenz.se/blog/post/nmbr9-cp2019-abstract/)
# Lost Cities
- [Applying Neural Networks and Genetic Programming to the Game Lost Cities](http://digital.library.wisc.edu/1793/79080)
# Pandemic
- [NP-Completeness of Pandemic](https://www.jstage.jst.go.jp/article/ipsjjip/20/3/20_723/_article)
# Uno
- [The complexity of UNO](https://arxiv.org/abs/1003.2851)
- [UNO Is Hard, Even for a Single Player](https://doi.org/10.1007/978-3-642-13122-6_15)
# Patchwork
- [State Representation and Polyomino Placement for the Game Patchwork](https://zayenz.se/blog/post/patchwork-modref2019-paper/)
# Dominion
There is a [simulator](https://dominionsimulator.wordpress.com/f-a-q/) and the code behind
[the Dominion server running councilroom.com](https://github.com/mikemccllstr/dominionstats/) is available. councilroom has the [best and worst openings](http://councilroom.com/openings), [optimal card ratios](http://councilroom.com/optimal_card_ratios), [Card winning stats](http://councilroom.com/supply_win) and lots of other empirical research.
- [Clustering Player Strategies from Variable-Length Game Logs in Dominion](https://arxiv.org/abs/1811.11273)
# Pentago
- [On Solving Pentago](http://www.ke.tu-darmstadt.de/lehre/arbeiten/bachelor/2011/Buescher_Niklas.pdf)
# Quixo
- [QUIXO is EXPTIME-complete](https://doi.org/10.1016/j.ipl.2020.105995)
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# Race for the Galaxy
- [SCOUT: A Case-Based Reasoning Agent for Playing Race for the Galaxy](https://doi.org/10.1007/978-3-319-61030-6_27)
# The Resistance: Avalon
- [Finding Friend and Foe in Multi-Agent Games](https://arxiv.org/abs/1906.02330)
# Risk
- [Mini-Risk: Strategies for a Simplified Board Game](https://doi.org/10.1057/jors.1990.2)
- [A Multi-Agent System for playing the board game Risk](https://www.diva-portal.org/smash/record.jsf?pid=diva2%3A831093&dswid=-4740)
- [Learning the risk board game with classifier systems](https://doi.org/10.1145/508791.508904)
- [Markov Chains and the RISK Board Game](https://doi.org/10.1080/0025570X.1997.11996573)
- [Markov Chains for the RISK Board Game Revisited](https://doi.org/10.1080/0025570X.2003.11953165)
- [RISK Board Game Battle Outcome Analysis](http://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf)
- [Planning an endgame move set for the game RISK](https://doi.org/10.1109/TEVC.2005.856211)
- [RISKy Business: An In-Depth Look at the Game RISK](https://scholar.rose-hulman.edu/rhumj/vol3/iss2/3/)
- [An Intelligent Artificial Player for the Game of Risk](http://www.ke.tu-darmstadt.de/lehre/archiv/ss04/oberseminar/folien/Wolf_Michael-Slides.pdf)
# Santorini
- [A Mathematical Analysis of the Game of Santorini](https://openworks.wooster.edu/independentstudy/8917/)
# Set
# Scotland Yard
- [The complexity of Scotland Yard](http://www.illc.uva.nl/Research/Publications/Reports/PP-2006-18.text.pdf)
# Set
Set has a long history of mathematical research, so this list isn't exhaustive.
- [Game, Set, Math](https://doi.org/10.4169/math.mag.85.2.083)
- [The Joy of SET](https://doi.org/10.1080/00029890.2018.1412661)
# Pentago
- [On Solving Pentago](http://www.ke.tu-darmstadt.de/lehre/arbeiten/bachelor/2011/Buescher_Niklas.pdf)
# Settlers of Catan
- [The effectiveness of persuasion in The Settlers of Catan ](https://doi.org/10.1109/CIG.2014.6932861)
- [Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan ](https://doi.org/10.4018/IJGCMS.2018040103)
- [Game strategies for The Settlers of Catan](https://doi.org/10.1109/CIG.2014.6932884)
- [Monte-Carlo Tree Search in Settlers of Catan](https://doi.org/10.1007/978-3-642-12993-3_3)
- [Settlers of Catan bot trained using reinforcement learning (MATLAB).](https://jonzia.github.io/Catan/)
- [Trading in a multiplayer board game: Towards an analysis of non-cooperative dialogue](https://escholarship.org/content/qt9zt506xx/qt9zt506xx.pdf)
- [POMCP with Human Preferencesin Settlers of Catan](https://www.aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/viewFile/18091/17217)
- [Reinforcement Learning of Strategies for Settlers of Catan](http://citeseerx.ist.psu.edu/viewdoc/download?doi=10.1.1.561.6293&rep=rep1&type=pdf)
- [Deep Reinforcement Learning in Strategic Board GameEnvironments](https://doi.org/10.1007/978-3-030-14174-5_16) [[pdf](https://hal.archives-ouvertes.fr/hal-02124411/document)]
- [Monte Carlo Tree Search in a Modern Board Game Framework](https://project.dke.maastrichtuniversity.nl/games/files/bsc/Roelofs_Bsc-paper.pdf)
- [The impact of loaded dice in Catan](https://izbicki.me/blog/how-to-cheat-at-settlers-of-catan-by-loading-the-dice-and-prove-it-with-p-values.html)
# Blokus
- [Blokus Game Solver](https://digitalcommons.calpoly.edu/cpesp/290/)
# Terra Mystica
- [Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game](https://arxiv.org/abs/2006.02716)
# Pandemic
- [NP-Completeness of Pandemic](https://www.jstage.jst.go.jp/article/ipsjjip/20/3/20_723/_article)
# Ticket to Ride
- [Evolving maps and decks for ticket to ride](https://doi.org/10.1145/3235765.3235813)
- [Materials for Ticket to Ride Seattle and a framework for making more game boards](https://github.com/dovinmu/ttr_generator)
- [Applications of Graph Theory andProbability in the Board GameTicket toRide](https://www.rtealwitter.com/slides/2020-JMM.pdf)
- [The Difficulty of Learning Ticket to Ride](https://www.eecs.tufts.edu/~jsinapov/teaching/comp150_RL/reports/Nguyen_Dinjian_report.pdf)
# Scotland Yard
- [The complexity of Scotland Yard](http://www.illc.uva.nl/Research/Publications/Reports/PP-2006-18.text.pdf)
# Monopoly Deal
- [Implementation of AI Player on "Monopoly Deal"](https://doi.org/10.1007/978-3-662-46742-8_11)
# Uno
- [The complexity of UNO](https://arxiv.org/abs/1003.2851)
- [UNO Is Hard, Even for a Single Player](https://doi.org/10.1007/978-3-642-13122-6_15)
# Yahtzee
- [Optimal Solitaire Yahtzee Strategies](http://www.yahtzee.org.uk/optimal_yahtzee_TV.pdf)