diff --git a/README.md b/README.md index fcbd44f..06659fb 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,12 @@ should be of interest to anyone interested in boardgames and their optimal play. Chess and Go, finding prior work on more contemporary games can be a bit hard. This list focuses on the latter. If you are interested in well-researched games like Chess, Go, Hex, take a look at the [Chess programming wiki](https://www.chessprogramming.org/Games) instead. The list also covers some computer-games that fall under similar themes. -A [work-in-progress BibTeX file is available as well](boardgame-research.bib), which you can easily import. +Exported versions (work-in-progress) are available in the following formats: + +- [Zotero RDF](boardgame-research.rdf) +- [BibTeX](boardgame-research.bib) + +Subscribe to the repo to get the latest updates for now. If you aren't able to access any paper on this list, please [try using Sci-Hub](https://en.m.wikipedia.org/wiki/Sci-Hub) or [reach out to me](https://captnemo.in/contact/). diff --git a/boardgame-research.rdf b/boardgame-research.rdf new file mode 100644 index 0000000..8016f98 --- /dev/null +++ b/boardgame-research.rdf @@ -0,0 +1,3950 @@ + + + conferencePaper + + + ISBN 978-1-4799-3547-5 + 2014 IEEE Conference on Computational Intelligence and Games + DOI 10.1109/CIG.2014.6932861 + + + + + + + Dortmund, Germany + + + IEEE + + + + + + + Guhe + Markus + + + + + Lascarides + Alex + + + + + + + The effectiveness of persuasion in The Settlers of Catan + 8/2014 + DOI.org (Crossref) + + + http://ieeexplore.ieee.org/document/6932861/ + + + 2020-07-20 18:00:29 + 1-8 + + + 2014 IEEE Conference on Computational Intelligence and Games (CIG) + + + + + attachment + Submitted Version + + + https://www.pure.ed.ac.uk/ws/files/19353900/CIG2014.pdf + + + 2020-07-20 18:01:02 + 1 + application/pdf + + + attachment + Submitted Version + + + https://www.pure.ed.ac.uk/ws/files/19353900/CIG2014.pdf + + + 2020-07-20 18:01:16 + 1 + application/pdf + + + conferencePaper + + + 2014 IEEE Conference on Computational Intelligence and Games + DOI 10.1109/cig.2014.6932861 + + + + IEEE + + + + + + Guhe + Markus + + + + + Lascarides + Alex + + + + + + The effectiveness of persuasion in The Settlers of Catan + August 2014 + + + https://doi.org/10.1109%2Fcig.2014.6932861 + + + + + attachment + Submitted Version + + + https://www.pure.ed.ac.uk/ws/files/19353900/CIG2014.pdf + + + 2020-07-20 18:34:57 + 1 + application/pdf + + + journalArticle + + + 10 + International Journal of Gaming and Computer-Mediated Simulations + DOI 10.4018/ijgcms.2018040103 + 2 + + + + + + + Boda + Márton Attila + + + + + + Avoiding Revenge Using Optimal Opponent Ranking Strategy in the Board Game Catan + April 2018 + + + https://doi.org/10.4018%2Fijgcms.2018040103 + + + Publisher: IGI Global + 47–70 + + + attachment + Full Text + + + https://sci-hub.se/downloads/2020-05-28/3d/boda2018.pdf#view=FitH + + + 2020-07-20 18:22:11 + 1 + application/pdf + + + conferencePaper + + + 2014 IEEE Conference on Computational Intelligence and Games + DOI 10.1109/cig.2014.6932884 + + + + IEEE + + + + + + Guhe + Markus + + + + + Lascarides + Alex + + + + + + Game strategies for The Settlers of Catan + August 2014 + + + https://doi.org/10.1109%2Fcig.2014.6932884 + + + + + attachment + Submitted Version + + + https://www.pure.ed.ac.uk/ws/files/19351482/CIG2014_GS.pdf + + + 2020-07-20 18:24:09 + 1 + application/pdf + + + bookSection + + + Lecture Notes in Computer Science + + + + + Springer Berlin Heidelberg + + + + + + + Szita + István + + + + + Chaslot + Guillaume + + + + + Spronck + Pieter + + + + + + Monte-Carlo Tree Search in Settlers of Catan + 2010 + + + https://doi.org/10.1007%2F978-3-642-12993-3_3 + + + DOI: 10.1007/978-3-642-12993-3_3 + 21–32 + + + attachment + Full Text + + + https://zero.sci-hub.se/5140/3f6b582d932254ee1b7d29e6e9683934/szita2010.pdf#view=FitH + + + 2020-07-20 18:29:58 + 1 + application/pdf + + + bookSection + + Multi-Agent Systems + + + + Springer International Publishing + + + + + + + Xenou + Konstantia + + + + + Chalkiadakis + Georgios + + + + + Afantenos + Stergos + + + + + + Deep Reinforcement Learning in Strategic Board Game Environments + 2019 + + + https://doi.org/10.1007%2F978-3-030-14174-5_16 + + + DOI: 10.1007/978-3-030-14174-5_16 + 233–248 + + + attachment + Accepted Version + + + https://oatao.univ-toulouse.fr/22647/1/xenou_22647.pdf + + + 2020-07-20 18:10:35 + 1 + application/pdf + + + journalArticle + + + 41 + Journal of the Operational Research Society + DOI 10.1057/jors.1990.2 + 1 + + + + + + + Maliphant + Sarah A. + + + + + Smith + David K. + + + + + + Mini-Risk: Strategies for a Simplified Board Game + January 1990 + + + https://doi.org/10.1057%2Fjors.1990.2 + + + Publisher: Informa UK Limited + 9–16 + + + attachment + Full Text + + + https://zero.sci-hub.se/4681/0e142dbe029d345411eb5019cea0b10a/maliphant1990.pdf#view=FitH + + + 2020-07-20 18:28:37 + 1 + application/pdf + + + conferencePaper + + + Proceedings of the 2002 ACM symposium on Applied computing - SAC \textquotesingle02 + DOI 10.1145/508791.508904 + + + + ACM Press + + + + + + Neves + Atila + + + + + Brasāo + Osvaldo + + + + + Rosa + Agostinho + + + + + + Learning the risk board game with classifier systems + 2002 + + + https://doi.org/10.1145%2F508791.508904 + + + + + attachment + Full Text + + + https://dacemirror.sci-hub.se/proceedings-article/f9ce3c906d4e89b8aa3b90f15f0dfe20/neves2002.pdf#view=FitH + + + 2020-07-20 18:26:40 + 1 + application/pdf + + + journalArticle + + + 70 + Mathematics Magazine + DOI 10.1080/0025570x.1997.11996573 + 5 + + + + + + + Tan + Bariş + + + + + + Markov Chains and the RISK Board Game + December 1997 + + + https://doi.org/10.1080%2F0025570x.1997.11996573 + + + Publisher: Informa UK Limited + 349–357 + + + attachment + Full Text + + + https://twin.sci-hub.se/6853/3bdc3204e08f60618dca66f19b9cd1fc/markov-chains-and-the-risk-board-game-1997.pdf#view=FitH + + + 2020-07-20 18:28:15 + 1 + application/pdf + + + journalArticle + + + 76 + Mathematics Magazine + DOI 10.1080/0025570x.2003.11953165 + 2 + + + + + + + Osborne + Jason A. + + + + + + Markov Chains for the RISK Board Game Revisited + April 2003 + + + https://doi.org/10.1080%2F0025570x.2003.11953165 + + + Publisher: Informa UK Limited + 129–135 + + + attachment + Full Text + + + https://twin.sci-hub.se/6908/ad9e3c21b4a5edae31079e43ad12c8ce/osborne2003.pdf#view=FitH + + + 2020-07-20 18:28:23 + 1 + application/pdf + + + journalArticle + + + 9 + IEEE Trans. Evol. Computat. + DOI 10.1109/tevc.2005.856211 + 6 + + + + + + + Vaccaro + J. M. + + + + + Guest + C. C. + + + + + + Planning an Endgame Move Set for the Game RISK: A Comparison of Search Algorithms + December 2005 + + + https://doi.org/10.1109%2Ftevc.2005.856211 + + + Publisher: Institute of Electrical and Electronics Engineers (IEEE) + 641–652 + + + attachment + Full Text + + + https://moscow.sci-hub.se/1819/0e61163e1173d174a5261879afc2c42d/vaccaro2005.pdf#view=FitH + + + 2020-07-20 18:31:44 + 1 + application/pdf + + + conferencePaper + + + 2018 IEEE Conference on Computational Intelligence and Games (CIG) + DOI 10.1109/cig.2018.8490419 + + + + IEEE + + + + + + Gedda + Magnus + + + + + Lagerkvist + Mikael Z. + + + + + Butler + Martin + + + + + + Monte Carlo Methods for the Game Kingdomino + August 2018 + + + https://doi.org/10.1109%2Fcig.2018.8490419 + + + + + attachment + Submitted Version + + + https://arxiv.org/pdf/1807.04458 + + + 2020-07-20 18:29:37 + 1 + application/pdf + + + journalArticle + + + 88 + Mathematics Magazine + DOI 10.4169/math.mag.88.5.323 + 5 + + + + + + + Cox + Christopher + + + + + Silva + Jessica De + + + + + Deorsey + Philip + + + + + Kenter + Franklin H. J. + + + + + Retter + Troy + + + + + Tobin + Josh + + + + + + How to Make the Perfect Fireworks Display: Two Strategies forHanabi + December 2015 + + + https://doi.org/10.4169%2Fmath.mag.88.5.323 + + + Publisher: Informa UK Limited + 323–336 + + + attachment + Full Text + + + https://moscow.sci-hub.se/5019/aae1c968ecb4576818556c669a20e535/christophercox2015.pdf#view=FitH + + + 2020-07-20 18:26:02 + 1 + application/pdf + + + conferencePaper + + + 2017 IEEE Congress on Evolutionary Computation (CEC) + DOI 10.1109/cec.2017.7969465 + + + + IEEE + + + + + + Walton-Rivers + Joseph + + + + + Williams + Piers R. + + + + + Bartle + Richard + + + + + Perez-Liebana + Diego + + + + + Lucas + Simon M. + + + + + + Evaluating and modelling Hanabi-playing agents + June 2017 + + + https://doi.org/10.1109%2Fcec.2017.7969465 + + + + + attachment + Accepted Version + + + https://repository.essex.ac.uk/20341/1/1704.07069v1.pdf + + + 2020-07-20 18:16:01 + 1 + application/pdf + + + journalArticle + + + 280 + Artificial Intelligence + DOI 10.1016/j.artint.2019.103216 + + + + + + + Bard + Nolan + + + + + Foerster + Jakob N. + + + + + Chandar + Sarath + + + + + Burch + Neil + + + + + Lanctot + Marc + + + + + Song + H. 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Comput. Intell. AI Games + DOI 10.1109/tciaig.2012.2204883 + 4 + + + + + + + Cowling + Peter I. + + + + + Ward + Colin D. + + + + + Powley + Edward J. + + + + + + Ensemble Determinization in Monte Carlo Tree Search for the Imperfect Information Card Game Magic: The Gathering + December 2012 + + + https://doi.org/10.1109%2Ftciaig.2012.2204883 + + + Publisher: Institute of Electrical and Electronics Engineers (IEEE) + 241–257 + + + attachment + Accepted Version + + + https://eprints.whiterose.ac.uk/75050/1/EnsDetMagic.pdf + + + 2020-07-20 18:14:45 + 1 + application/pdf + + + journalArticle + + + 31 + The College Mathematics Journal + DOI 10.1080/07468342.2000.11974103 + 1 + + + + + + + Bosch + Robert A. + + + + + + Optimal Card-Collecting Strategies for Magic: The Gathering + January 2000 + + + https://doi.org/10.1080%2F07468342.2000.11974103 + + + Publisher: Informa UK Limited + 15–21 + + + attachment + Full Text + + + https://zero.sci-hub.se/6795/ba844bedd2d417e4393d7af19bb3dd47/bosch2000.pdf#view=FitH + + + 2020-07-20 18:37:22 + 1 + application/pdf + + + conferencePaper + + + 2009 IEEE Symposium on Computational Intelligence and Games + DOI 10.1109/cig.2009.5286501 + + + + IEEE + + + + + + Ward + C. D. + + + + + Cowling + P. I. + + + + + + Monte Carlo search applied to card selection in Magic: The Gathering + September 2009 + + + https://doi.org/10.1109%2Fcig.2009.5286501 + + + + + attachment + Full Text + + + https://dacemirror.sci-hub.se/proceedings-article/dfcfc3f5502682650ac71b68af8f9b19/ward2009.pdf#view=FitH + + + 2020-07-20 18:29:50 + 1 + application/pdf + + + bookSection + + + Lecture Notes in Computer Science + + + + + Springer Berlin Heidelberg + + + + + + + Demaine + Erik D. + + + + + Demaine + Martin L. + + + + + Uehara + Ryuhei + + + + + Uno + Takeaki + + + + + Uno + Yushi + + + + + + UNO Is Hard, Even for a Single Player + 2010 + + + https://doi.org/10.1007%2F978-3-642-13122-6_15 + + + DOI: 10.1007/978-3-642-13122-6_15 + 133–144 + + + attachment + Submitted Version + + + https://dspace.mit.edu/bitstream/1721.1/62147/1/Demaine_UNO%20is.pdf + + + 2020-07-20 18:36:18 + 1 + application/pdf + + + journalArticle + + + Information Processing Letters + DOI 10.1016/j.ipl.2020.105995 + + + + + + + Mishiba + Shohei + + + + + Takenaga + Yasuhiko + + + + + + QUIXO is EXPTIME-complete + July 2020 + + + https://doi.org/10.1016%2Fj.ipl.2020.105995 + + + Publisher: Elsevier BV + 105995 + + + attachment + Full Text + + + 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application/pdf + + + journalArticle + + + 125 + The American Mathematical Monthly + DOI 10.1080/00029890.2018.1412661 + 3 + + + + + + + Glass + Darren + + + + + + The Joy of SET + February 2018 + + + https://doi.org/10.1080%2F00029890.2018.1412661 + + + Publisher: Informa UK Limited + 284–288 + + + attachment + Full Text + + + https://twin.sci-hub.se/6684/b949dbda2e3438aae344825abb7d0ff3/glass2018.pdf#view=FitH + + + 2020-07-20 18:35:34 + 1 + application/pdf + + + bookSection + + + Communications in Computer and Information Science + + + + + Springer Berlin Heidelberg + + + + + + + Lazarusli + Irene A. + + + + + Lukas + Samuel + + + + + Widjaja + Patrick + + + + + Implementation of Artificial Intelligence with 3 Different Characters of AI Player on “Monopoly Deal” Computer Game + 2015 + + + https://doi.org/10.1007%2F978-3-662-46742-8_11 + + + DOI: 10.1007/978-3-662-46742-8_11 + 119–127 + + + bookSection + + Computers and Games + + + + Springer Berlin Heidelberg + + + + + + + Pawlewicz + Jakub + + + + + Nearly Optimal Computer Play in Multi-player Yahtzee + 2011 + + + https://doi.org/10.1007%2F978-3-642-17928-0_23 + + + DOI: 10.1007/978-3-642-17928-0_23 + 250–262 + + + conferencePaper + + + 2007 IEEE Symposium on Computational Intelligence and Games + DOI 10.1109/cig.2007.368089 + + + + IEEE + + + + + + Glenn + James R. + + + + + + Computer Strategies for Solitaire Yahtzee + 2007 + + + https://doi.org/10.1109%2Fcig.2007.368089 + + + + + attachment + Submitted Version + + + http://citeseerx.ist.psu.edu/viewdoc/download;jsessionid=707B7E09A9652A1E4F2AB4BF608C410A?doi=10.1.1.111.1724&rep=rep1&type=pdf + + + 2020-07-20 18:09:04 + 1 + application/pdf + + + journalArticle + + + 18 + Expert Systems + DOI 10.1111/1468-0394.00160 + 2 + + + + + + + Maynard + Ken + + + + + Moss + Patrick + + + + + Whitehead + Marcus + + + + + Narayanan + S. + + + + + Garay + Matt + + + + + Brannon + Nathan + + + + + Kantamneni + Raj Gopal + + + + + Kustra + Todd + + + + + + Modeling expert problem solving in a game of chance: a Yahtzeec case study + May 2001 + + + https://doi.org/10.1111%2F1468-0394.00160 + + + Publisher: Wiley + 88–98 + + + attachment + Full Text + + + https://cyber.sci-hub.se/MTAuMTExMS8xNDY4LTAzOTQuMDAxNjA=/maynard2001.pdf#view=FitH + + + 2020-07-20 18:29:00 + 1 + application/pdf + + + bookSection + + Computers and Games + + + + Springer International Publishing + + + + + + + Oka + Kazuto + + + + + Matsuzaki + Kiminori + + + + + + Systematic Selection of N-Tuple Networks for 2048 + 2016 + + + https://doi.org/10.1007%2F978-3-319-50935-8_8 + + + DOI: 10.1007/978-3-319-50935-8_8 + 81–92 + + + attachment + Full Text + + + https://sci-hub.se/downloads/2020-05-25/5f/oka2016.pdf#view=FitH + + + 2020-07-20 18:32:30 + 1 + application/pdf + + + conferencePaper + + + 2016 Conference on Technologies and Applications of Artificial Intelligence (TAAI) + DOI 10.1109/taai.2016.7880154 + + + + IEEE + + + + + + Matsuzaki + Kiminori + + + + + + Systematic selection of N-tuple networks with consideration of interinfluence for game 2048 + November 2016 + + + https://doi.org/10.1109%2Ftaai.2016.7880154 + + + + + attachment + Full Text + + + https://twin.sci-hub.se/6299/d9bbecbbec212dab7fe6e6a67213b1cb/matsuzaki2016.pdf#view=FitH + + + 2020-07-20 18:32:39 + 1 + application/pdf + + + conferencePaper + + + 2014 IEEE Conference on Computational Intelligence and Games + DOI 10.1109/cig.2014.6932920 + + + + IEEE + + + + + + Rodgers + Philip + + + + + Levine + John + + + + + + An investigation into 2048 AI strategies + August 2014 + + + https://doi.org/10.1109%2Fcig.2014.6932920 + + + + + attachment + Full Text + + + https://zero.sci-hub.se/3377/2e196ce6e3cb06a636bf1ffdee8f5b6f/rodgers2014.pdf#view=FitH + + + 2020-07-20 18:21:23 + 1 + application/pdf + + + journalArticle + + arxiv:2006.04635 + + + + + + Anthony + Thomas + + + + + Eccles + Tom + + + + + Tacchetti + Andrea + + + + + Kramár + János + + + + + Gemp + Ian + + + + + Hudson + Thomas C. + + + + + Porcel + Nicolas + + + + + Lanctot + Marc + + + + + Pérolat + Julien + + + + + Everett + Richard + + + + + Singh + Satinder + + + + + Graepel + Thore + + + + + Bachrach + Yoram + + + + + + Learning to Play No-Press Diplomacy with Best Response Policy Iteration + 2020 + + + http://arxiv.org/abs/2006.04635v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/2006.04635v2.pdf + + + 2020-07-20 18:27:18 + 1 + application/pdf + + + journalArticle + + arxiv:1909.02128 + + + + + + Paquette + Philip + + + + + Lu + Yuchen + + + + + Bocco + Steven + + + + + Smith + Max O. + + + + + Ortiz-Gagne + Satya + + + + + Kummerfeld + Jonathan K. + + + + + Singh + Satinder + + + + + Pineau + Joelle + + + + + Courville + Aaron + + + + + + No Press Diplomacy: Modeling Multi-Agent Gameplay + 2019 + + + http://arxiv.org/abs/1909.02128v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1909.02128v2.pdf + + + 2020-07-20 18:31:04 + 1 + application/pdf + + + journalArticle + + arxiv:1902.06996 + + + + + + Tan + Hao Hao + + + + + + Agent Madoff: A Heuristic-Based Negotiation Agent For The Diplomacy Strategy Game + 2019 + + + http://arxiv.org/abs/1902.06996v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1902.06996v1.pdf + + + 2020-07-20 18:21:06 + 1 + application/pdf + + + journalArticle + + arxiv:1807.04458 + + + + + + Gedda + Magnus + + + + + Lagerkvist + Mikael Z. + + + + + Butler + Martin + + + + + + Monte Carlo Methods for the Game Kingdomino + 2018 + + + http://arxiv.org/abs/1807.04458v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1807.04458v2.pdf + + + 2020-07-20 18:29:18 + 1 + application/pdf + + + journalArticle + + arxiv:1909.02849 + + + + + + Nguyen + Viet-Ha + + + + + Perrot + Kevin + + + + + Vallet + Mathieu + + + + + + NP-completeness of the game Kingdomino + 2019 + + + http://arxiv.org/abs/1909.02849v3 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1909.02849v3.pdf + + + 2020-07-20 18:31:12 + 1 + application/pdf + + + journalArticle + + arxiv:1912.02318 + + + + + + Lerer + Adam + + + + + Hu + Hengyuan + + + + + Foerster + Jakob + + + + + Brown + Noam + + + + + + Improving Policies via Search in Cooperative Partially Observable Games + 2019 + + + http://arxiv.org/abs/1912.02318v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1912.02318v1.pdf + + + 2020-07-20 18:26:28 + 1 + application/pdf + + + journalArticle + + arxiv:1603.01911 + + + + + + Baffier + Jean-Francois + + + + + Chiu + Man-Kwun + + + + + Diez + Yago + + + + + Korman + Matias + + + + + Mitsou + Valia + + + + + Renssen + André van + + + + + Roeloffzen + Marcel + + + + + Uno + Yushi + + + + + + Hanabi is NP-hard, Even for Cheaters who Look at Their Cards + 2016 + + + http://arxiv.org/abs/1603.01911v3 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1603.01911v3.pdf + + + 2020-07-20 18:25:31 + 1 + application/pdf + + + journalArticle + + arxiv:2004.13710 + + + + + + Canaan + Rodrigo + + + + + Gao + Xianbo + + + + + Togelius + Julian + + + + + Nealen + Andy + + + + + Menzel + Stefan + + + + + + Generating and Adapting to Diverse Ad-Hoc Cooperation Agents in Hanabi + 2020 + + + http://arxiv.org/abs/2004.13710v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/2004.13710v2.pdf + + + 2020-07-20 18:25:19 + 1 + application/pdf + + + journalArticle + + arxiv:2004.13291 + + + + + + Canaan + Rodrigo + + + + + Gao + Xianbo + + + + + Chung + Youjin + + + + + Togelius + Julian + + + + + Nealen + Andy + + + + + Menzel + Stefan + + + + + + Evaluating the Rainbow DQN Agent in Hanabi with Unseen Partners + 2020 + + + http://arxiv.org/abs/2004.13291v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/2004.13291v1.pdf + + + 2020-07-20 18:22:45 + 1 + application/pdf + + + journalArticle + + arxiv:2003.05119 + + + + + + Biderman + Stella + + + + + + Magic: the Gathering is as Hard as Arithmetic + 2020 + + + http://arxiv.org/abs/2003.05119v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/2003.05119v1.pdf + + + 2020-07-20 18:27:42 + 1 + application/pdf + + + journalArticle + + arxiv:1904.09828 + + + + + + Churchill + Alex + + + + + Biderman + Stella + + + + + Herrick + Austin + + + + + + Magic: The Gathering is Turing Complete + 2019 + + + http://arxiv.org/abs/1904.09828v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1904.09828v2.pdf + + + 2020-07-20 18:27:51 + 1 + application/pdf + + + journalArticle + + arxiv:1810.03744 + + + + + + Zilio + Felipe + + + + + Prates + Marcelo + + + + + + Neural Networks Models for Analyzing Magic: the Gathering Cards + 2018 + + + http://arxiv.org/abs/1810.03744v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1810.03744v1.pdf + + + 2020-07-20 18:30:42 + 1 + application/pdf + + + conferencePaper + + + Proceedings of the 2020 4th International Conference on Intelligent Systems, Metaheuristics & Swarm Intelligence + DOI 10.1145/3396474.3396492 + + + + ACM + + + + + + Grichshenko + Alexandr + + + + + Araújo + Luiz Jonatã Pires de + + + + + Gimaeva + Susanna + + + + + Brown + Joseph Alexander + + + + + + Using Tabu Search Algorithm for Map Generation in the Terra Mystica Tabletop Game + March 2020 + + + https://doi.org/10.1145%2F3396474.3396492 + + + + + attachment + Submitted Version + + + https://arxiv.org/pdf/2006.02716 + + + 2020-07-20 18:36:31 + 1 + application/pdf + + + journalArticle + + arxiv:1009.1031 + + + + + + Migdał + Piotr + + + + + + A mathematical model of the Mafia game + 2010 + + + http://arxiv.org/abs/1009.1031v3 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1009.1031v3.pdf + + + 2020-07-20 18:20:44 + 1 + application/pdf + + + journalArticle + + arxiv:1003.2851 + + + + + + Demaine + Erik D. + + + + + Demaine + Martin L. + + + + + Harvey + Nicholas J. A. + + + + + Uehara + Ryuhei + + + + + Uno + Takeaki + + + + + Uno + Yushi + + + + + + The complexity of UNO + 2010 + + + http://arxiv.org/abs/1003.2851v3 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1003.2851v3.pdf + + + 2020-07-20 18:34:43 + 1 + application/pdf + + + journalArticle + + arxiv:1603.00928 + + + + + + Almanza + Matteo + + + + + Leucci + Stefano + + + + + Panconesi + Alessandro + + + + + + Trainyard is NP-Hard + 2016 + + + http://arxiv.org/abs/1603.00928v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1603.00928v1.pdf + + + 2020-07-20 18:36:08 + 1 + application/pdf + + + journalArticle + + arxiv:1505.04274 + + + + + + Langerman + Stefan + + + + + Uno + Yushi + + + + + + Threes!, Fives, 1024!, and 2048 are Hard + 2015 + + + http://arxiv.org/abs/1505.04274v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1505.04274v1.pdf + + + 2020-07-20 18:35:46 + 1 + application/pdf + + + journalArticle + + arxiv:1804.07396 + + + + + + Eppstein + David + + + + + + Making Change in 2048 + 2018 + + + http://arxiv.org/abs/1804.07396v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1804.07396v1.pdf + + + 2020-07-20 18:28:01 + 1 + application/pdf + + + journalArticle + + arxiv:1804.07393 + + + + + + Das + Madhuparna + + + + + Paul + Goutam + + + + + + Analysis of the Game "2048" and its Generalization in Higher Dimensions + 2018 + + + http://arxiv.org/abs/1804.07393v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1804.07393v2.pdf + + + 2020-07-20 18:21:31 + 1 + application/pdf + + + journalArticle + + arxiv:1606.07374 + + + + + + Yeh + Kun-Hao + + + + + Wu + I.-Chen + + + + + Hsueh + Chu-Hsuan + + + + + Chang + Chia-Chuan + + + + + Liang + Chao-Chin + + + + + Chiang + Han + + + + + + Multi-Stage Temporal Difference Learning for 2048-like Games + 2016 + + + http://arxiv.org/abs/1606.07374v2 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1606.07374v2.pdf + + + 2020-07-20 18:30:19 + 1 + application/pdf + + + journalArticle + + arxiv:1408.6315 + + + + + + Mehta + Rahul + + + + + + 2048 is (PSPACE) Hard, but Sometimes Easy + 2014 + + + http://arxiv.org/abs/1408.6315v1 + + + + + attachment + Full Text + + + https://arxiv.org/pdf/1408.6315v1.pdf + + + 2020-07-20 18:20:36 + 1 + application/pdf + + + computerProgram + Settlers of Catan bot trained using reinforcement learning + + + https://jonzia.github.io/Catan/ + + + MATLAB + + + conferencePaper + + + 34 + Proceedings of the Annual Meeting of the Cognitive Science Society + + + + + + + Guhe + Markus + + + + + Lascarides + Alex + + + + + + Trading in a multiplayer board game: Towards an analysis of non-cooperative dialogue + 2012 + Issue: 34 + + + attachment + Guhe and Lascarides - 2012 - Trading in a multiplayer board game Towards an an.pdf + application/pdf + + + journalArticle + + + + + POMCP with Human Preferencesin Settlers of Catan + + + https://www.aaai.org/ocs/index.php/AIIDE/AIIDE18/paper/viewFile/18091/17217 + + + + + attachment + POMCP with Human Preferencesin Settlers of Catan.pdf + application/pdf + + + blogPost + + + + The impact of loaded dice in Catan + + + https://izbicki.me/blog/how-to-cheat-at-settlers-of-catan-by-loading-the-dice-and-prove-it-with-p-values.html + + + + + journalArticle + + + + + Monte Carlo Tree Search in a Modern Board Game Framework + + + https://project.dke.maastrichtuniversity.nl/games/files/bsc/Roelofs_Bsc-paper.pdf + + + + + attachment + Full Text + + + https://project.dke.maastrichtuniversity.nl/games/files/bsc/Roelofs_Bsc-paper.pdf + + + 2020-07-20 18:47:19 + 1 + application/pdf + + + book + + + + + Pfeiffer + Michael + + + + + + Reinforcement Learning of Strategies for Settlers of Catan + 2004 + + + attachment + Pfeiffer - 2004 - Reinforcement Learning of Strategies for Settlers .pdf + application/pdf + + + presentation + + An Intelligent Artificial Player for the Game of Risk + + + http://www.ke.tu-darmstadt.de/lehre/archiv/ss04/oberseminar/folien/Wolf_Michael-Slides.pdf + + + + + attachment + An Intelligent Artificial Player for the Game of R.pdf + application/pdf + + + journalArticle + + + + + RISKy Business: An In-Depth Look at the Game RISK + + + https://scholar.rose-hulman.edu/rhumj/vol3/iss2/3 + + + + + attachment + RISKy Business An In-Depth Look at the Game RISK.pdf + application/pdf + + + journalArticle + + + + + + RISK Board Game ‐ Battle Outcome Analysis + + + http://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf + + + + + attachment + RISK Board Game ‐ Battle Outcome Analysis.pdf + application/pdf + + + attachment + Full Text + + + https://www.c4i.gr/xgeorgio/docs/RISK-board-game%20_rev-3.pdf + + + 2020-07-20 18:54:23 + 1 + application/pdf + + + book + + + + + Olsson + Fredrik + + + + + A multi-agent system for playing the board game risk + 2005 + + + blogPost + + + + State Representation and Polyomino Placement for the Game Patchwork + + + https://zayenz.se/blog/post/patchwork-modref2019-paper/ + + + + + journalArticle + + arXiv:2001.04233 [cs] + + + + + + Lagerkvist + Mikael Zayenz + + + + + + + + + + + Computer Science - Artificial Intelligence + + + State Representation and Polyomino Placement for the Game Patchwork + Modern board games are a rich source of entertainment for many people, but also contain interesting and challenging structures for game playing research and implementing game playing agents. This paper studies the game Patchwork, a two player strategy game using polyomino tile drafting and placement. The core polyomino placement mechanic is implemented in a constraint model using regular constraints, extending and improving the model in (Lagerkvist, Pesant, 2008) with: explicit rotation handling; optional placements; and new constraints for resource usage. Crucial for implementing good game playing agents is to have great heuristics for guiding the search when faced with large branching factors. This paper divides placing tiles into two parts: a policy used for placing parts and an evaluation used to select among different placements. Policies are designed based on classical packing literature as well as common standard constraint programming heuristics. For evaluation, global propagation guided regret is introduced, choosing placements based on not ruling out later placements. Extensive evaluations are performed, showing the importance of using a good evaluation and that the proposed global propagation guided regret is a very effective guide. + 2020-01-13 + arXiv.org + + + http://arxiv.org/abs/2001.04233 + + + 2020-07-21 10:55:58 + arXiv: 2001.04233 + + + <p>Code: <a href="https://github.com/zayenz/cp-mod-ref-2019-patchwork">https://github.com/zayenz/cp-mod-ref-2019-patchwork</a></p> +<p> </p> + + + <p>Comment: In ModRef 2019, The 18th workshop on Constraint Modelling and Reformulation</p> + + + attachment + arXiv Fulltext PDF + + + https://arxiv.org/pdf/2001.04233.pdf + + + 2020-07-21 10:56:09 + 1 + application/pdf + + + attachment + arXiv.org Snapshot + + + https://arxiv.org/abs/2001.04233 + + + 2020-07-21 10:56:13 + 1 + text/html + + + presentation + + State Representation and Polyomino Placement for the Game Patchwork + + + https://zayenz.se/papers/Lagerkvist_ModRef_2019_Presentation.pdf + + + + + attachment + Full Text + + + https://zayenz.se/papers/Lagerkvist_ModRef_2019_Presentation.pdf + + + 2020-07-21 10:56:59 + 1 + application/pdf + + + journalArticle + + arXiv:2001.04238 [cs] + + + + + + Lagerkvist + Mikael Zayenz + + + + + + + + + + + Computer Science - Artificial Intelligence + + + Nmbr9 as a Constraint Programming Challenge + Modern board games are a rich source of interesting and new challenges for combinatorial problems. The game Nmbr9 is a solitaire style puzzle game using polyominoes. The rules of the game are simple to explain, but modelling the game effectively using constraint programming is hard. This abstract presents the game, contributes new generalized variants of the game suitable for benchmarking and testing, and describes a model for the presented variants. The question of the top possible score in the standard game is an open challenge. + 2020-01-13 + arXiv.org + + + http://arxiv.org/abs/2001.04238 + + + 2020-07-21 10:57:58 + arXiv: 2001.04238 + + + <p>Code: https://github.com/zayenz/cp-2019-nmbr9/</p> + + + <p>Comment: Abstract at the 25th International Conference on Principles and Practice of Constraint Programming</p> + + + attachment + arXiv Fulltext PDF + + + https://arxiv.org/pdf/2001.04238.pdf + + + 2020-07-21 10:58:01 + 1 + application/pdf + + + attachment + arXiv.org Snapshot + + + https://arxiv.org/abs/2001.04238 + + + 2020-07-21 10:58:02 + 1 + text/html + + + blogPost + + + + Nmbr9 as a Constraint Programming Challenge + + + https://zayenz.se/blog/post/nmbr9-cp2019-abstract/ + + + + + conferencePaper + + + DOI 10.1109/CIG.2019.8848097 + + + + + + + Goodman + James + + + + + + Re-determinizing MCTS in Hanabi + 08 2019 + 1-8 + + + attachment + Goodman - 2019 - Re-determinizing MCTS in Hanabi.pdf + application/pdf + + + conferencePaper + + + ISBN 978-1-5386-4359-4 + 2018 IEEE Conference on Computational Intelligence and Games (CIG) + DOI 10.1109/CIG.2018.8490449 + + + + + + + Maastricht + + + IEEE + + + + + + + Canaan + Rodrigo + + + + + Shen + Haotian + + + + + Torrado + Ruben + + + + + Togelius + Julian + + + + + Nealen + Andy + + + + + Menzel + Stefan + + + + + + Evolving Agents for the Hanabi 2018 CIG Competition + 8/2018 + DOI.org (Crossref) + + + https://ieeexplore.ieee.org/document/8490449/ + + + 2020-07-21 11:01:52 + 1-8 + + + 2018 IEEE Conference on Computational Intelligence and Games (CIG) + + + + + attachment + Submitted Version + + + https://arxiv.org/pdf/1809.09764 + + + 2020-07-21 11:01:56 + 1 + application/pdf + + + bookSection + + + 765 + ISBN 978-3-319-67467-4 978-3-319-67468-1 + BNAIC 2016: Artificial Intelligence + + + + + + + Cham + + + Springer International Publishing + + + + + + + Bosse + Tibor + + + + + Bredeweg + Bert + + + + + + + + + van den Bergh + Mark J. H. + + + + + Hommelberg + Anne + + + + + Kosters + Walter A. + + + + + Spieksma + Flora M. + + + + + + Aspects of the Cooperative Card Game Hanabi + 2017 + DOI.org (Crossref) + + + http://link.springer.com/10.1007/978-3-319-67468-1_7 + + + 2020-07-21 11:02:26 + Series Title: Communications in Computer and Information Science +DOI: 10.1007/978-3-319-67468-1_7 + 93-105 + + + attachment + Full Text + + + https://twin.sci-hub.se/6548/49fca9bfed767f739defcd030c004bdb/vandenbergh2017.pdf#view=FitH + + + 2020-07-21 11:02:31 + 1 + application/pdf + + + bookSection + + + 10664 + ISBN 978-3-319-71648-0 978-3-319-71649-7 + Advances in Computer Games + + + + + + + Cham + + + Springer International Publishing + + + + + + + Winands + Mark H.M. + + + + + van den Herik + H. Jaap + + + + + Kosters + Walter A. + + + + + + + + + Bouzy + Bruno + + + + + Playing Hanabi Near-Optimally + 2017 + DOI.org (Crossref) + + + http://link.springer.com/10.1007/978-3-319-71649-7_5 + + + 2020-07-21 11:02:53 + Series Title: Lecture Notes in Computer Science +DOI: 10.1007/978-3-319-71649-7_5 + 51-62 + + + conferencePaper + + + ISBN 978-1-5386-3233-8 + 2017 IEEE Conference on Computational Intelligence and Games (CIG) + DOI 10.1109/CIG.2017.8080417 + + + + + + + New York, NY, USA + + + IEEE + + + + + + + Eger + Markus + + + + + Martens + Chris + + + + + Cordoba + Marcela Alfaro + + + + + + An intentional AI for hanabi + 8/2017 + DOI.org (Crossref) + + + http://ieeexplore.ieee.org/document/8080417/ + + + 2020-07-21 11:03:36 + 68-75 + + + 2017 IEEE Conference on Computational Intelligence and Games (CIG) + + + + + attachment + Full Text + + + https://zero.sci-hub.se/6752/bcf6e994ee7503ab821bd67848727b05/eger2017.pdf#view=FitH + + + 2020-07-21 11:03:40 + 1 + application/pdf + + + conferencePaper + + + + + + + + Osawa + Hirotaka + + + + + + Solving Hanabi: Estimating Hands by Opponent's Actions in Cooperative Game with Incomplete Information + A unique behavior of humans is modifying one’s unobservable behavior based on the reaction of others for cooperation. We used a card game called Hanabi as an evaluation task of imitating human reflective intelligence with artificial intelligence. Hanabi is a cooperative card game with incomplete information. A player cooperates with an opponent in building several card sets constructed with the same color and ordered numbers. However, like a blind man's bluff, each player sees the cards of all other players except his/her own. Also, communication between players is restricted to information about the same numbers and colors, and the player is required to read his/his opponent's intention with the opponent's hand, estimate his/her cards with incomplete information, and play one of them for building a set. We compared human play with several simulated strategies. The results indicate that the strategy with feedbacks from simulated opponent's viewpoints achieves more score than other strategies. + 2015 + + + https://aaai.org/ocs/index.php/WS/AAAIW15/paper/view/10167 + + + + AAAI Workshops + + + + attachment + Osawa - 2015 - Solving Hanabi Estimating Hands by Opponent's Act.pdf + application/pdf + + + journalArticle + + Cape Cod + + + + + + Eger + Markus + + + + + Martens + Chris + + + + + + + A Browser-based Interface for the Exploration and Evaluation of Hanabi AIs + 2017 + en + Zotero + + + http://fdg2017.org/papers/FDG2017_demo_Hanabi.pdf + + + 4 + + + <p>URL: http://fdg2017.org/papers/FDG2017_demo_Hanabi.pdf</p> + + + attachment + Eger and Martens - 2017 - A Browser-based Interface for the Exploration and .pdf + application/pdf + + + journalArticle + + + + + + + + Gottwald + Eva Tallula + + + + + Eger + Markus + + + + + Martens + Chris + + + + + + + I see what you see: Integrating eye tracking into Hanabi playing agents + Humans’ eye movements convey a lot of information about their intentions, often unconsciously. Intelligent agents that cooperate with humans in various domains can benefit from interpreting this information. This paper contains a preliminary look at how eye tracking could be useful for agents that play the cooperative card game Hanabi with human players. We outline several situations in which an AI agent can utilize gaze information, and present an outlook on how we plan to integrate this with reimplementations of contemporary Hanabi agents. + en + Zotero + 4 + + + <p>URL: <a href="http://www.exag.org/wp-content/uploads/2018/10/AIIDE-18_Upload_112.pdf">http://www.exag.org/wp-content/uploads/2018/10/AIIDE-18_Upload_112.pdf</a></p> +<p> </p> + + + attachment + Gottwald et al. - I see what you see Integrating eye tracking into .pdf + application/pdf + + + computerProgram + State of the art Hanabi bots + simulation framework in rust + + + https://github.com/WuTheFWasThat/hanabi.rs + + + + + computerProgram + A strategy simulator for the well-known cooperative card game Hanabi + + + https://github.com/rjtobin/HanSim + + + + + computerProgram + A framework for writing bots that play Hanabi + + + https://github.com/Quuxplusone/Hanabi + + + + + Diplomacy + + + + + + Hanabi + + + + + + + + + + + + + + + + + + + + + + + Kingdomino + + + + + + Mafia + + + + Magic: The Gathering + + + + + + + + + Mobile Games + + + + + + 2048 + + + + + + + + + + + 2048 + + + + + + + + + + + + Monopoly + + + + Monopoly Deal + + + + Nmbr9 + + + + + Patchwork + + + + + + Quixo + + + + Race for the Galaxy + + + + RISK + + + + + + + + + + + + Set + + + + + Settlers of Catan + + + + + + + + + + + + + + + Terra Mystica + + + + UNO + + + + + Yahtzee + + + + +