TTR
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@ -282,9 +282,9 @@ If you aren't able to access any paper on this list, please [try using Sci-Hub](
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# Ticket to Ride
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- [AI-based playtesting of contemporary board games](http://dl.acm.org/citation.cfm?doid=3102071.3102105) (conferencePaper)
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- [Materials for Ticket to Ride Seattle and a framework for making more game boards](https://github.com/dovinmu/ttr_generator) (computerProgram)
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- [https://www.eecs.tufts.edu/~jsinapov/teaching/comp150_RL/reports/Nguyen_Dinjian_report.pdf](https://www.eecs.tufts.edu/~jsinapov/teaching/comp150_RL/reports/Nguyen_Dinjian_report.pdf) (report)
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- [The Difficulty of Learning Ticket to Ride](https://www.eecs.tufts.edu/~jsinapov/teaching/comp150_RL/reports/Nguyen_Dinjian_report.pdf) (report)
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- [Evolving maps and decks for ticket to ride](https://dl.acm.org/doi/10.1145/3235765.3235813) (conferencePaper)
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- [Applications of Graph Theory andProbability in the Board GameTicket toRide](https://www.rtealwitter.com/slides/2020-JMM.pdf) (presentation)
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- [Applications of Graph Theory and Probability in the Board Game Ticket to Ride](https://www.rtealwitter.com/slides/2020-JMM.pdf) (presentation)
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# Ultimate Tic-Tac-Toe
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- [At Most 43 Moves, At Least 29: Optimal Strategies and Bounds for Ultimate Tic-Tac-Toe](http://arxiv.org/abs/2006.02353) (journalArticle)
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@ -4212,7 +4212,8 @@ DOI: 10.1007/978-3-319-71649-7_5</dc:description>
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<dc:title>https://www.eecs.tufts.edu/~jsinapov/teaching/comp150_RL/reports/Nguyen_Dinjian_report.pdf</dc:title>
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<dc:title>The Difficulty of Learning Ticket to Ride</dc:title>
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<dcterms:abstract>Ticket to Ride is a very popular, award-winning board-game where you try toscore the most points while building a railway spanning cities in America. For acomputer to learn to play this game is very difficult due to the vast state-actionspace. This project will explain why featurizing your state, and implementingcurriculum learning can help agents learn as state-action spaces grow too largefor traditional learning methods to be effective.</dcterms:abstract>
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@ -4220,6 +4221,18 @@ DOI: 10.1007/978-3-319-71649-7_5</dc:description>
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@ -4297,31 +4310,6 @@ DOI: 10.1007/978-3-319-71649-7_5</dc:description>
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@ -7407,6 +7395,52 @@ guaranteed decent high score. The algorithm got a lowest score of 79 and a
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<dc:title>Applications of Graph Theory and Probability in the Board Game Ticket to Ride</dc:title>
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