From b25bc7dad1ce812c9d989e0cd3676803942bcdd5 Mon Sep 17 00:00:00 2001 From: Karthik Balakrishnan <karthikb351@gmail.com> Date: Sat, 10 May 2025 16:57:41 +0530 Subject: [PATCH] Tabletop Hackday (#1) * Tabletop Hackday * Update tabletop-hackday.md --------- Co-authored-by: Nemo <commits@captnemo.in>--- schedule/tabletop-hackday.md | 12 ++++++++++++ 1 file changed, 12 insertions(+) diff --git a/schedule/tabletop-hackday.md b/schedule/tabletop-hackday.md new file mode 100644 index 0000000..ad4f44f 100644 --- /dev/null +++ a/schedule/tabletop-hackday.md @@ -1,0 +1,12 @@ +# Tabletop Hackday +Date: Wednesday, 15th May - 3pm - 11pm + +Join @captn3m0 and @karthikb351 for a hackday around tabletop games! + +We're going to primarily work on building bots to explore strategies in some of our favourite games - Love Letter, Crew, Hanabi, and others. + +There are a bunch of great frameworks and projects to build with, like [boardgame.io](https://boardgame.io/) and reinforcement learning frameworks like [pgx](https://github.com/sotetsuk/pgx). + +@captn3m0 maintains a list of interesting [boardgame related research](https://github.com/captn3m0/boardgame-research), which might be a good starting point to discover some interesting rabbit hole. + +This is intended to mostly be a self-directed event where people meet each other, talk, and collaborate. There might be a opt-in bot-writing challenge, but that is still in the works. -- rgit 0.1.5